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Geometry Mind Map: Geometry Building Blocks, Block 4.
Neverwinter Nights: (Peninsula Gate Guard):
Having spoken to Maureen, she then approaches a guard standing at the entrance to a huge gate leading from the City Core to the Peninsula District. The gaunt features on this man's face betray his feelings of acute anxiety. When she queries him about the dangers beyond the gate he answers in very succinct terms that are not at all obtuse or protracted. He advises her that the right angle of approach would be to speak to Gate Captain Kipp who stands on the other side of the gate and who will "fill her in" on the situation in the Peninsula District. Evidently Kipp is the complementary guard in the Peninsula District to this guard in the City Core, and Kipp's advice will no doubt supplement the advice given by this guard. Looking at the huge gate, Zanzi imagines it to be as a plane bisecting two different worlds, the world of controlled order in the City Core to that of chaos beyond. This is a pivotal moment for Zanzi, as much of what she has learned at the Academy is about to be put seriously into practice.